![]() The easiest way to handle this mechanic is to have your ranged and melee move in parallel lines together, so that the crosses all go the same direction. One will go out of the head, one out the handle, and then two more will form a perpendicular line to the other two. When dealing with the Charged Spears, they will pulse out in 4 directions based on where the head of the spear is. Klotos will give the others a buff that debuffs your group with a stacking DoT during combat.Astronos will give the others the ability to throw spears that pulse outwards.Lakesis will give the others a buff that debuffs your group for up to 20% increased damage during combat. This order is generally agreed to be the one I listed them in. Each one empowers those that you kill after it, so it is important that you kill them in the right order. Lakesis, Astronos, and Klotos are the final 3 mobs before Devos.Every cast in this area is worth kicking, especially those from the Forsworn Wardens and Forsworn Goliaths. If you are forced to pull trash in this area, you will need a lot of kicks.This allows you to then walk around and only pull the Forsworn Usurpers in this area. You can then hop back down onto the stairs, and then up and over the railing. You can climb outside of the railing after the Helion, and walk around the pack that follows it. I highly recommend skipping most of the trash in this area, as it is all very deadly.They also have a groupwide AoE that they do, so try to kill it as quickly as possible if you are pulling it. Forsworn Helion functions pretty similarly to the Squad-Leaders from earlier in the dungeon. ![]() It is off to the right behind the pillar.
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